I have to admit that I got a good chuckle out of an article published by PCmag
It states that Adobe call their version of Flash a work in progress. I to hope that they put more well fed Hamsters in the wheel than they have on other platforms. Flash on Linux is about as reliable as Lucas Electronics were on 70’s British motor cars.
My wife just asked what I was finding so funny, I told her, and she said:
Oh yes I know all about Adobe Flash, the games I play use it, and it crashes all the time.
My wife is a Redmond, Washington fan, Windows is the only environment she is happy with. Her latest computer is running Windows 7, but Flash is about as reliable as… oops I already said that.
So the way I see it is that Flash doesn’t work a damn on Windows, it certainly does not work with Linux (Ubuntu), and now they are going to play with Google’s new child Chrome OS.
I am not a fan of Apple, and I am happy to report that I have no iAnythings. I have nothing against the company, everyone I talk to extols the virtues. I just don’t like closed devices. I do however have to agree with Apple, Flash is crap.
In some ways it is strange that Abobe would produce such a nasty product. They generally produce high quality stuff, their PDF related software is a world wide standard. I can think of very few occasions where I have had any problems. Flash on the other hand is just a walking disaster zone.
In fact when I went to the pcmag article, this was the result:
Oops
Simon Barrett
6 users commented in " Adobe Addresses Flash On The New Google Chrome OS "
Follow-up comment rss or Leave a TrackbackOthers folks run on similar configurations better than that, so you should expect to be able to run normally too.
If you’d like to try to find the difference-which-makes-a-difference, then here’s a quick path:
http://blogs.adobe.com/jd/2010/02/troubleshooting_player_stabili.html
jd/adobe
A find it amusing that the overall point of this article is about another flash basher complaining but shows no proof or a well written argument to state their purpose.
For one, Flash does crash but only rarely for me and mostly on poorly written code by the author. You make it sound like Flash crashes at every game, video, content you come across to which I beg to differ. In my experience Flash runs good even more with the introduction to Flash 10.1, the stability of Flash has improved drastically.
If your Flash problem is as devestating as you describe, why not record and paste on YouTube for us to see, so far there aren’t much at all except a very few to none at all. Many problems can cause an error, crash, bsod but can be prevented by updating the drivers on your devices(Not just the GPU), updating browsers, system updates.
Flash sucks!
My PC running Windows XP used to crash all the time. I could NOT figure out what was wrong with it. Then I was able to narrow the problem down to the FireFox Web Browser constantly hanging up. So, I switched to Google Chrome.
Guess what? Chrome does crash, but at least it reported that the problem was Flash.
Flash is constantly crashing. Flash is a total joke. Flash: Cannot live with it, cannot live without it.
This article is silly. Chrome OS isn’t even out yet for one.
For another, I’ve never understood the Flash-bashing. It’s been fairly reliable on my machine – indeed Firefox crashes more often than I see “the plugin has crashed”.
HTML5 is seen as a holy grail, an illusion it can only keep up whilst it’s not mainstream because that hides it’s fundamental flaws. If/when everybody ditches Flash for HTML5, I expect to see a whole range of problems primarily because HTML5 has so many different interpretations on each browser.
Flash, you just compile once and you’re done – it’ll work largely the same on any device/browser. HTML5 by comparison has various levels of functionality that work in some browsers, and some that doesn’t. There was a time when you just had to worry about IE and Netscape. But now, you’ve got significant users all using IE, Firefox, Chrome, Safari – and the versions and features are changing faster than ever before. And that’s before you even get into the various mobile browsers that are changing at an even faster pace.
Adobe Molehill project looks a whole lot more promising than WebGL too.
Flash, you just compile once and you’re done – it’ll work largely the same on any device/browser.
Now all Adobe has to do is develop a Flash that will work on more than one computer.
Flash positively locks up FireFox, which can be under the right conditions fatal for Windows XP. Flash positively crashes on Chrome, even if it usually does NOT lock it up.
It is extremely irritating to be watching a video, ONLY for it to stop dead in its tracks for no apparent reason OTHER than Flash has crashed. At least with Chrome, you know what the problem is.
Can never understand what this bashing of Flash is all about. There is no other product that I’m aware of that provides all the capabilities of Flash, and no other product that does it for free. I use Flash professionally on daily basis and the only crashes I’ve ever experienced were attibutable to badly-written code. Commonly, runtime error popups due to the fact the coder didn’t handle excpetion catching properly.
HTML5 is a “work-in-progress”, the specification not even due to be finalized for years to come. Authoring tools for HTML5 are nowhere near the quality of Flash tools. Consistency of HTML5 support and JavaScript performance across browsers is not yet reliable enough to author once, run anywhere.
Seems Flash-bashing was made popuar by Apple’s Jobs, mainly because Flash was not properly optimized for the mobile platform. It was claimed to be hard on batteries and CPU, not an unfounded claim, but as test have shown no harder than some HTML5 apps doing the same work. The latest beta release 10.2 is now much better optimized for mobile.
People, please keep it real.
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