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	<title>Comments on: Second Life.. Challenge to Cyber law community</title>
	<link>http://www.bloggernews.net/122113</link>
	<description>High-quality English language analysis and editorial writing on the news.</description>
	<pubDate>Wed, 15 Feb 2012 07:40:55 +0000</pubDate>
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		<title>By: TheExPat</title>
		<link>http://www.bloggernews.net/122113#comment-1401740</link>
		<dc:creator>TheExPat</dc:creator>
		<pubDate>Fri, 04 Sep 2009 16:55:29 +0000</pubDate>
		<guid>http://www.bloggernews.net/122113#comment-1401740</guid>
		<description>Too true, but more pressing is World of Warcraft which has 12 million+ users worldwide, with more money exchanging hands for digital goods than money going into buying the game(!).  The potential and reality of cyber crime in this space is frightful and the, at best, reactive approach people are putting on will not be enough.

This is only going to get bigger, so we'd better figure out what we're doing about laws with an international community with a real currency and real actions.</description>
		<content:encoded><![CDATA[<p>Too true, but more pressing is World of Warcraft which has 12 million+ users worldwide, with more money exchanging hands for digital goods than money going into buying the game(!).  The potential and reality of cyber crime in this space is frightful and the, at best, reactive approach people are putting on will not be enough.</p>
<p>This is only going to get bigger, so we&#8217;d better figure out what we&#8217;re doing about laws with an international community with a real currency and real actions.</p>
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